I’ve always been fascinated by how spaces can tell stories. Ever since I first watched LOST, I wanted to step inside The Swan - that strange underground world where mystery meets routine.
So I decided to rebuild it from scratch in 3D. Every wall, shelf, and fluorescent light was modeled in Blender, textured by hand, and lit to feel like a real 1970s bunker. I used u/Choekaas’ amazing map of the hatch as a base, combined it with references from the Via Domus game, and kept refining until it felt like you could actually live there.
My goal wasn’t just to make it accurate - I wanted to capture the mood. The soft yellow light, the quiet hum, the feeling that someone just left the room.
The project keeps growing - more rooms, props, and story details are on the way.
If you’ve ever wanted to press that button yourself - welcome to The Swan. 🎥🌴